Sushi Banzai
Ridiculously simple gameplay, extremely addictive for all.
DESIGN CHALLENGE
15 weeks. Design something, make ten of it and sell it at a design marketplace. Go.
Design a tabletop game that is...
easy to learn, with a kickass concept.
GALLERY
PRODUCT DESCRIPTION
Jump right into this quick, high octane, reaction based game where you’ll steal sushi from right under your friends’ noses! With a gameplay so ridiculously simple, you’ll be able to pick up the game and start dominating others within minutes! Suitable for families and for players of all ages. Even better for players who enjoy gloating over their own triumphs.
Each tile comes with (painstakingly!) handpainted sushi graphics for maximum satisfaction when you win the game. Show off your mad reaction speed to claim all the sushi for yourself!
In the world of SUSHI BANZAI, there are only two rules:
1. Be fast
2. Don’t be slow
Note: Product is not safe for sore losers with no sense of humour!
CRAFTING PROCESS
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PROJECT BACKGROUND
ABSTRACT
This project is the outcome of an entrepreneurial design elective, “Make Ten”. The studio requires students to conceptualise, develop, produce, and market an original product with the expectation of selling 10 units at the Launchpad marketplace. The assignment has no restrictions on the type of product to be designed, but emphasizes marketing skill sets and manufacturability. This project was done while on exchange in Georgia Institute of Technology, Spring 2019.
SUSHI BANZAI went on to sell out at the Launchpad marketplace and win first place in the local competition.
PROJECT DETAILS
Type of Exercise | Individual
Supervisor | Steve Chininis
Duration | 15 weeks
1st place award for “Make Ten” competition at the Launchpad, organized by Orange Sparkle Ball (Spring, 2019).